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Tetris Wouldn't Succeed at This Gaming Ceremony — Another Award Type Could Fix That

As any major awards ceremony approaches, you'll find an outcry for introducing fresh award types to recognize overlooked contributions and satisfy the spirits of fans with niche passions.

My colleague previously argued supporting a scary games classification. That would rule. The same goes for strategy board titles, which is a passionate advocate's mission. Yet I need to apologize in advance for pushing forward because like all dedicated enthusiasts, I possess a compelling case supporting my request stands as crucial and important of all. The demand is this: We need an award type for logic-based games.

Categorizing Game Types

Classifying creative works defies precise measurement; opinions vary greatly, and inevitably generate discussions resulting in unclear classifications. It's understandable that cinema institutions avoid this approach. However, it represents a necessary evil within the realm of gaming, showing incredible range they barely qualify one unified medium.

For comprehensive acknowledgment of gaming accomplishments to be recognized, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Present Award Structure

The major gaming awards offer these award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Together, these classifications effectively encompass a lot of ground, and you can find room accommodating various experiences.

This doesn't apply to logic-based experiences. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, all very different: building puzzles from a specific release, intense tile-matching from another release, engaging interpersonal challenges of a third title. Which classification works within current classifications? Nowhere, that’s where.

Acknowledgment Issues

There are dozens excellent brain-teasers released every year that have no home in entertainment awards, except when they manage to fit classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.

  • One classic puzzle game received no recognition for anything during that awards season
  • Another creative title received no nominations during that ceremony
  • Well-received sorting experience was overlooked that year
  • Only a few logic titles barely qualified for small studio or handheld classifications

Importance of Logic Titles

Frequently they represent compact experiences, however the design behind logic titles is of massive significance. Iconic mobile puzzle games rank among most popular titles worldwide and have been for many years.

The famous puzzle experience rivals well-known building titles claiming status as highest-selling title ever; it also contends for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, while interacting across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face such difficulty. It would be easy to populate five nominees interesting, varied, worthy titles each ceremony simply — actually, with challenge, given the need to exclude numerous deserving experiences.

To emphasize again, these represent titles without proper classification at major gaming awards. Brain-teaser creators function at the hard edge game development, developing some of most fundamental forms within interactive entertainment. Just like movie stunt professionals, they merit acknowledgment. We shouldn't delay decades.

By

Brittany Jones

Liam De Vries is a seasoned marketer and e-commerce strategist with over 10 years of experience in online retail.

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